<?xml version="1.0" encoding="utf-8"?>
<Workbook>
    <Worksheet>
        <Table>
            <Row>
                <Cell><Data ss:Type="string">Ident</Data></Cell>
                <Cell><Data ss:Type="string">Comment</Data></Cell>
                <Cell><Data ss:Type="string">English</Data></Cell>
                <Cell><Data ss:Type="string">French</Data></Cell>
                <Cell><Data ss:Type="string">Spanish</Data></Cell>
                <Cell><Data ss:Type="string">German</Data></Cell>
                <Cell><Data ss:Type="string">Italian</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">ANGELHEART_VIAL_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Angelheart Vial</Data></Cell>
                <Cell><Data ss:Type="string">Angelheart Vial</Data></Cell>
                <Cell><Data ss:Type="string">Fiole de cœur d'ange</Data></Cell>
                <Cell><Data ss:Type="string">Frasco corazón de ángel</Data></Cell>
                <Cell><Data ss:Type="string">Engelherz-Phiole</Data></Cell>
                <Cell><Data ss:Type="string">Fiala del Cuore Angelico</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">ANGELHEART_VIAL_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">ANGELHEART_VIAL_FLAVOUR</Data></Cell>
                <Cell><Data ss:Type="string">It holds a whisper from Iona: "Persevere."</Data></Cell>
                <Cell><Data ss:Type="string">It holds a whisper from Iona: "Persevere."</Data></Cell>
                <Cell><Data ss:Type="string">It holds a whisper from Iona: "Persevere."</Data></Cell>
                <Cell><Data ss:Type="string">It holds a whisper from Iona: "Persevere."</Data></Cell>
                <Cell><Data ss:Type="string">It holds a whisper from Iona: "Persevere."</Data></Cell>
                <Cell><Data ss:Type="string">It holds a whisper from Iona: "Persevere."</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">ANGELHEART_VIAL_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">ANGELHEART_VIAL_RULE_2</Data></Cell>
                <Cell><Data ss:Type="string">{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.</Data></Cell>
                <Cell><Data ss:Type="string">{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.</Data></Cell>
                <Cell><Data ss:Type="string">{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.</Data></Cell>
                <Cell><Data ss:Type="string">{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.</Data></Cell>
                <Cell><Data ss:Type="string">{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.</Data></Cell>
                <Cell><Data ss:Type="string">{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">DEATHLESS_ANGEL_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Deathless Angel</Data></Cell>
                <Cell><Data ss:Type="string">Deathless Angel</Data></Cell>
                <Cell><Data ss:Type="string">Ange faucheur de mort</Data></Cell>
                <Cell><Data ss:Type="string">Ángel inmortal</Data></Cell>
                <Cell><Data ss:Type="string">Unsterblicher Engel</Data></Cell>
                <Cell><Data ss:Type="string">Angelo Immortale</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">DEATHLESS_ANGEL_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Angel</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Angel</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Angel</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Angel</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Angel</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Angel</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">DEATHLESS_ANGEL_FLAVOUR</Data></Cell>
                <Cell><Data ss:Type="string">"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."&#10;—The War Diaries</Data></Cell>
                <Cell><Data ss:Type="string">"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."&#10;—The War Diaries</Data></Cell>
                <Cell><Data ss:Type="string">"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."&#10;—The War Diaries</Data></Cell>
                <Cell><Data ss:Type="string">"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."&#10;—The War Diaries</Data></Cell>
                <Cell><Data ss:Type="string">"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."&#10;—The War Diaries</Data></Cell>
                <Cell><Data ss:Type="string">"I should have died that day, but I suffered not a scratch. I awoke in a lake of blood, none of it apparently my own."&#10;—The War Diaries</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">DEATHLESS_ANGEL_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">DEATHLESS_ANGEL_RULE_2</Data></Cell>
                <Cell><Data ss:Type="string">{W}{W}: Target creature is indestructible this turn.</Data></Cell>
                <Cell><Data ss:Type="string">{W}{W}: Target creature is indestructible this turn.</Data></Cell>
                <Cell><Data ss:Type="string">{W}{W}: Target creature is indestructible this turn.</Data></Cell>
                <Cell><Data ss:Type="string">{W}{W}: Target creature is indestructible this turn.</Data></Cell>
                <Cell><Data ss:Type="string">{W}{W}: Target creature is indestructible this turn.</Data></Cell>
                <Cell><Data ss:Type="string">{W}{W}: Target creature is indestructible this turn.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FROSTWIND_INVOKER_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Frostwind Invoker</Data></Cell>
                <Cell><Data ss:Type="string">Frostwind Invoker</Data></Cell>
                <Cell><Data ss:Type="string">Invocateur gêlevent</Data></Cell>
                <Cell><Data ss:Type="string">Invocador del viento helado</Data></Cell>
                <Cell><Data ss:Type="string">Frostwind-Beschwörer</Data></Cell>
                <Cell><Data ss:Type="string">Evocatore di Vento Gelido</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FROSTWIND_INVOKER_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Wizard</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Wizard</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Wizard</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Wizard</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Wizard</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Wizard</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FROSTWIND_INVOKER_FLAVOUR</Data></Cell>
                <Cell><Data ss:Type="string">"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."&#10;—The Invokers' Tales</Data></Cell>
                <Cell><Data ss:Type="string">"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."&#10;—The Invokers' Tales</Data></Cell>
                <Cell><Data ss:Type="string">"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."&#10;—The Invokers' Tales</Data></Cell>
                <Cell><Data ss:Type="string">"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."&#10;—The Invokers' Tales</Data></Cell>
                <Cell><Data ss:Type="string">"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."&#10;—The Invokers' Tales</Data></Cell>
                <Cell><Data ss:Type="string">"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."&#10;—The Invokers' Tales</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FROSTWIND_INVOKER_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FROSTWIND_INVOKER_RULE_2</Data></Cell>
                <Cell><Data ss:Type="string">{8}: Creatures you control gain flying until end of turn.</Data></Cell>
                <Cell><Data ss:Type="string">{8}: Creatures you control gain flying until end of turn.</Data></Cell>
                <Cell><Data ss:Type="string">{8}: Creatures you control gain flying until end of turn.</Data></Cell>
                <Cell><Data ss:Type="string">{8}: Creatures you control gain flying until end of turn.</Data></Cell>
                <Cell><Data ss:Type="string">{8}: Creatures you control gain flying until end of turn.</Data></Cell>
                <Cell><Data ss:Type="string">{8}: Creatures you control gain flying until end of turn.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">KEENING_STONE_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Keening Stone</Data></Cell>
                <Cell><Data ss:Type="string">Keening Stone</Data></Cell>
                <Cell><Data ss:Type="string">Pierre psalmodiante</Data></Cell>
                <Cell><Data ss:Type="string">Piedra atormentadora</Data></Cell>
                <Cell><Data ss:Type="string">Klagender Stein</Data></Cell>
                <Cell><Data ss:Type="string">Pietra del Lamento</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">KEENING_STONE_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">KEENING_STONE_FLAVOUR</Data></Cell>
                <Cell><Data ss:Type="string">As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.</Data></Cell>
                <Cell><Data ss:Type="string">As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.</Data></Cell>
                <Cell><Data ss:Type="string">As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.</Data></Cell>
                <Cell><Data ss:Type="string">As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.</Data></Cell>
                <Cell><Data ss:Type="string">As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.</Data></Cell>
                <Cell><Data ss:Type="string">As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">KEENING_STONE_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.</Data></Cell>
                <Cell><Data ss:Type="string">{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.</Data></Cell>
                <Cell><Data ss:Type="string">{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.</Data></Cell>
                <Cell><Data ss:Type="string">{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.</Data></Cell>
                <Cell><Data ss:Type="string">{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.</Data></Cell>
                <Cell><Data ss:Type="string">{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">MERFOLK_SKYSCOUT_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Merfolk Skyscout</Data></Cell>
                <Cell><Data ss:Type="string">Merfolk Skyscout</Data></Cell>
                <Cell><Data ss:Type="string">Éclaireur céleste ondin</Data></Cell>
                <Cell><Data ss:Type="string">Explorador celeste tritón</Data></Cell>
                <Cell><Data ss:Type="string">Meervolk-Himmelsspäher</Data></Cell>
                <Cell><Data ss:Type="string">Tritone Esploratore Celeste</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">MERFOLK_SKYSCOUT_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Scout</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Scout</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Scout</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Scout</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Scout</Data></Cell>
                <Cell><Data ss:Type="string">Creature - Merfolk Scout</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">MERFOLK_SKYSCOUT_FLAVOUR</Data></Cell>
                <Cell><Data ss:Type="string">"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."</Data></Cell>
                <Cell><Data ss:Type="string">"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."</Data></Cell>
                <Cell><Data ss:Type="string">"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."</Data></Cell>
                <Cell><Data ss:Type="string">"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."</Data></Cell>
                <Cell><Data ss:Type="string">"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."</Data></Cell>
                <Cell><Data ss:Type="string">"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">MERFOLK_SKYSCOUT_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
                <Cell><Data ss:Type="string">Flying</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">MERFOLK_SKYSCOUT_RULE_2</Data></Cell>
                <Cell><Data ss:Type="string">Whenever Merfolk Skyscout attacks or blocks, untap target permanent.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever Merfolk Skyscout attacks or blocks, untap target permanent.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever Merfolk Skyscout attacks or blocks, untap target permanent.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever Merfolk Skyscout attacks or blocks, untap target permanent.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever Merfolk Skyscout attacks or blocks, untap target permanent.</Data></Cell>
                <Cell><Data ss:Type="string">Whenever Merfolk Skyscout attacks or blocks, untap target permanent.</Data></Cell>
            </Row>
        </Table>
    </Worksheet>
</Workbook>