<?xml version="1.0" encoding="utf-8"?>
<Workbook>
    <Worksheet>
        <Table>
            <Row>
                <Cell><Data ss:Type="string">Ident</Data></Cell>
                <Cell><Data ss:Type="string">Comment</Data></Cell>
                <Cell><Data ss:Type="string">English</Data></Cell>
                <Cell><Data ss:Type="string">French</Data></Cell>
                <Cell><Data ss:Type="string">Spanish</Data></Cell>
                <Cell><Data ss:Type="string">German</Data></Cell>
                <Cell><Data ss:Type="string">Italian</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">ANGELIC_VOICES_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Angelic Voices</Data></Cell>
                <Cell><Data ss:Type="string">Angelic Voices</Data></Cell>
                <Cell><Data ss:Type="string">Angelic Voices</Data></Cell>
                <Cell><Data ss:Type="string">Angelic Voices</Data></Cell>
                <Cell><Data ss:Type="string">Angelic Voices</Data></Cell>
                <Cell><Data ss:Type="string">Angelic Voices</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">ANGELIC_VOICES_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Enchantment</Data></Cell>
                <Cell><Data ss:Type="string">Enchantment</Data></Cell>
                <Cell><Data ss:Type="string">Enchantment</Data></Cell>
                <Cell><Data ss:Type="string">Enchantment</Data></Cell>
                <Cell><Data ss:Type="string">Enchantment</Data></Cell>
                <Cell><Data ss:Type="string">Enchantment</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">ANGELIC_VOICES_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">As long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.</Data></Cell>
                <Cell><Data ss:Type="string">As long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.</Data></Cell>
                <Cell><Data ss:Type="string">As long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.</Data></Cell>
                <Cell><Data ss:Type="string">As long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.</Data></Cell>
                <Cell><Data ss:Type="string">As long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.</Data></Cell>
                <Cell><Data ss:Type="string">As long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FELDONS_CANE_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Feldon's Cane</Data></Cell>
                <Cell><Data ss:Type="string">Feldon's Cane</Data></Cell>
                <Cell><Data ss:Type="string">Feldon's Cane</Data></Cell>
                <Cell><Data ss:Type="string">Feldon's Cane</Data></Cell>
                <Cell><Data ss:Type="string">Feldon's Cane</Data></Cell>
                <Cell><Data ss:Type="string">Feldon's Cane</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FELDONS_CANE_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FELDONS_CANE_FLAVOUR</Data></Cell>
                <Cell><Data ss:Type="string">Feldon found the first of these canes frozen in the Ronom Glacier.</Data></Cell>
                <Cell><Data ss:Type="string">Feldon found the first of these canes frozen in the Ronom Glacier.</Data></Cell>
                <Cell><Data ss:Type="string">Feldon found the first of these canes frozen in the Ronom Glacier.</Data></Cell>
                <Cell><Data ss:Type="string">Feldon found the first of these canes frozen in the Ronom Glacier.</Data></Cell>
                <Cell><Data ss:Type="string">Feldon found the first of these canes frozen in the Ronom Glacier.</Data></Cell>
                <Cell><Data ss:Type="string">Feldon found the first of these canes frozen in the Ronom Glacier.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">FELDONS_CANE_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">GABRIEL_ANGELFIRE_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Gabriel Angelfire</Data></Cell>
                <Cell><Data ss:Type="string">Gabriel Angelfire</Data></Cell>
                <Cell><Data ss:Type="string">Gabriel Angelfire</Data></Cell>
                <Cell><Data ss:Type="string">Gabriel Angelfire</Data></Cell>
                <Cell><Data ss:Type="string">Gabriel Angelfire</Data></Cell>
                <Cell><Data ss:Type="string">Gabriel Angelfire</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">GABRIEL_ANGELFIRE_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Summon Legend</Data></Cell>
                <Cell><Data ss:Type="string">Summon Legend</Data></Cell>
                <Cell><Data ss:Type="string">Summon Legend</Data></Cell>
                <Cell><Data ss:Type="string">Summon Legend</Data></Cell>
                <Cell><Data ss:Type="string">Summon Legend</Data></Cell>
                <Cell><Data ss:Type="string">Summon Legend</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">GABRIEL_ANGELFIRE_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3</Data></Cell>
                <Cell><Data ss:Type="string">During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3</Data></Cell>
                <Cell><Data ss:Type="string">During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3</Data></Cell>
                <Cell><Data ss:Type="string">During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3</Data></Cell>
                <Cell><Data ss:Type="string">During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3</Data></Cell>
                <Cell><Data ss:Type="string">During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">HELLS_CARETAKER_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Hell's Caretaker</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">HELLS_CARETAKER_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Summon Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Summon Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Summon Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Summon Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Summon Hell's Caretaker</Data></Cell>
                <Cell><Data ss:Type="string">Summon Hell's Caretaker</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">HELLS_CARETAKER_FLAVOUR</Data></Cell>
                <Cell><Data ss:Type="string">You might leave here, Chenndra, should another take your place . . . .</Data></Cell>
                <Cell><Data ss:Type="string">You might leave here, Chenndra, should another take your place . . . .</Data></Cell>
                <Cell><Data ss:Type="string">You might leave here, Chenndra, should another take your place . . . .</Data></Cell>
                <Cell><Data ss:Type="string">You might leave here, Chenndra, should another take your place . . . .</Data></Cell>
                <Cell><Data ss:Type="string">You might leave here, Chenndra, should another take your place . . . .</Data></Cell>
                <Cell><Data ss:Type="string">You might leave here, Chenndra, should another take your place . . . .</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">HELLS_CARETAKER_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned.  Use this ability only during your upkeep.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned.  Use this ability only during your upkeep.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned.  Use this ability only during your upkeep.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned.  Use this ability only during your upkeep.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned.  Use this ability only during your upkeep.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned.  Use this ability only during your upkeep.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">SENTINEL_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Sentinel</Data></Cell>
                <Cell><Data ss:Type="string">Sentinel</Data></Cell>
                <Cell><Data ss:Type="string">Sentinel</Data></Cell>
                <Cell><Data ss:Type="string">Sentinel</Data></Cell>
                <Cell><Data ss:Type="string">Sentinel</Data></Cell>
                <Cell><Data ss:Type="string">Sentinel</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">SENTINEL_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Artifact Creature</Data></Cell>
                <Cell><Data ss:Type="string">Artifact Creature</Data></Cell>
                <Cell><Data ss:Type="string">Artifact Creature</Data></Cell>
                <Cell><Data ss:Type="string">Artifact Creature</Data></Cell>
                <Cell><Data ss:Type="string">Artifact Creature</Data></Cell>
                <Cell><Data ss:Type="string">Artifact Creature</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">SENTINEL_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">When Sentinel comes into play its toughness is equal to 1.</Data></Cell>
                <Cell><Data ss:Type="string">When Sentinel comes into play its toughness is equal to 1.</Data></Cell>
                <Cell><Data ss:Type="string">When Sentinel comes into play its toughness is equal to 1.</Data></Cell>
                <Cell><Data ss:Type="string">When Sentinel comes into play its toughness is equal to 1.</Data></Cell>
                <Cell><Data ss:Type="string">When Sentinel comes into play its toughness is equal to 1.</Data></Cell>
                <Cell><Data ss:Type="string">When Sentinel comes into play its toughness is equal to 1.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">SENTINEL_RULE_2</Data></Cell>
                <Cell><Data ss:Type="string">{0}: Change Sentinel's toughness to 1 plus the power of target creature blocking or blocked by Sentinel.</Data></Cell>
                <Cell><Data ss:Type="string">{0}: Change Sentinel's toughness to 1 plus the power of target creature blocking or blocked by Sentinel.</Data></Cell>
                <Cell><Data ss:Type="string">{0}: Change Sentinel's toughness to 1 plus the power of target creature blocking or blocked by Sentinel.</Data></Cell>
                <Cell><Data ss:Type="string">{0}: Change Sentinel's toughness to 1 plus the power of target creature blocking or blocked by Sentinel.</Data></Cell>
                <Cell><Data ss:Type="string">{0}: Change Sentinel's toughness to 1 plus the power of target creature blocking or blocked by Sentinel.</Data></Cell>
                <Cell><Data ss:Type="string">{0}: Change Sentinel's toughness to 1 plus the power of target creature blocking or blocked by Sentinel.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">SENTINEL_RULE_3</Data></Cell>
                <Cell><Data ss:Type="string"></Data></Cell>
                <Cell><Data ss:Type="string"></Data></Cell>
                <Cell><Data ss:Type="string"></Data></Cell>
                <Cell><Data ss:Type="string"></Data></Cell>
                <Cell><Data ss:Type="string"></Data></Cell>
                <Cell><Data ss:Type="string"></Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">TORMODS_CRYPT_TITLE</Data></Cell>
                <Cell><Data ss:Type="string">Tormod's Crypt</Data></Cell>
                <Cell><Data ss:Type="string">Tormod's Crypt</Data></Cell>
                <Cell><Data ss:Type="string">Tormod's Crypt</Data></Cell>
                <Cell><Data ss:Type="string">Tormod's Crypt</Data></Cell>
                <Cell><Data ss:Type="string">Tormod's Crypt</Data></Cell>
                <Cell><Data ss:Type="string">Tormod's Crypt</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">TORMODS_CRYPT_TYPE_LINE</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
                <Cell><Data ss:Type="string">Artifact</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">TORMODS_CRYPT_FLAVOUR</Data></Cell>
                <Cell><Data ss:Type="string">The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.</Data></Cell>
                <Cell><Data ss:Type="string">The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.</Data></Cell>
                <Cell><Data ss:Type="string">The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.</Data></Cell>
                <Cell><Data ss:Type="string">The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.</Data></Cell>
                <Cell><Data ss:Type="string">The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.</Data></Cell>
                <Cell><Data ss:Type="string">The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.</Data></Cell>
            </Row>
            <Row>
                <Cell><Data ss:Type="string">TORMODS_CRYPT_RULE_1</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.</Data></Cell>
                <Cell><Data ss:Type="string">{T}: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.</Data></Cell>
            </Row>
        </Table>
    </Worksheet>
</Workbook>